It is time to bring some more life to your compos !
This can be done thought parameters binding (see Link
and Link Modifier
, Exposed Parameter
) or through animation (timeline, cues).
To address complex scenarios, these two techniques can be mixed together.
It is recommended that you read about Bank
before animating or automating your compos.
Here we will review some of the Animations User Interface Properties :
The toolbar has, like the other element editors, a lock and a menu buttons, and a path pointing to the edited element at its start.
F : fit to screen
Shift : Snap
Timeline editor Element Tree
The Timeline Editor
tree is a duplicate of the main Element Tree
, but with a little bit more informations. Indeed, you can directly see the parameters of the elements in the tree. All parameters are not displayed; to make it easier to read, it is filtered by the Track View Mode.
You can change the Track View Mode in the timeline. It will switch between showing only animated tracks (minimal), showing usually animated tracks (normal) and showing all animatable tracks (full).
Tracks vs Curves view
The Timeline Editor
can display an animation in two ways: the track and curve view.
We will first see the tracks view.
There is 2 different kinds of Track
-The Track Block
which can be either a video layer Transport
or a an image/composition track.
which actually is a Keyframe Function
and consist in keyframes or curves animating some parameters
Here is an Element track with 3 parameters tracks inside of it
A track is a block matching an object or a layer. Before and after that block, the element is invisible. During it, it is visible and can be animated. The track corresponds to the "life" of the element. For a video or a timeline, it represents its transport.
You can use tracks to activate and deactivate elements to improve the performances of your compo. You can also use it to play a video, like in a standard video editing software.
Now we have a Parameter track :
A parameter track is a collection of keyframes.
To add a Keyframe in a track, CTRL+click or use the keyframe manipulator of the user interface. You can select one or more keyframe(s) and its properties will be displayed in the Parameters Editor
Navigate from keyframes to keyframes with J/K or the Keyframe manipulators.
When values do change between keyframes, the space between them is highlighted. In the case of color tracks, you can see the values of the color changing.
The transition from one value to another between keyframes is called the interpolation. Smode performs interpolations between keyframes based on different algorithms.
They can be:
You can change those interpolations by selecting keyframes, in their parameters, by the right click or with ALT+click.
The look of the keyframe is generated by its interpolators:
The curves view allows you to edit your track's keyframes in 2D instead of a 1D. This brings you a fine tuned control over the animation curves. To activate the mode, first click on the Curves button in the toolbar. The curves you will see in the view will be the rows you select.
You can select more than one row to see more than one curve.
Just like in the tracks view, you can ALT click the view to create a new point.
If you want to change its interpolation, right clicking a selection of keyframes will display a menu to quickly set them.
Be careful, the Ease interpolation is not offered in the right click menu yet !
You have to go to the parameters of your selected keyframe and change it with the drop-down menu for input and output interpolator types.
You can also control click a point to cycle through its interpolations :
Change Tracks Function Mode
You can change track mode of any parameter inside of the timeline. By default it will be in "Key" mode (keyframes).
To change track mode, just click here and choose the track mode you want :
Here is a list of theses modes:
- Key: Classic keyframe mode. Each key represent the full value (e.g. XYZ). Curve view is not implemented yet for this function. To see curve you'll have to split dimensions
- Split (separate): separate the dimensions of a track. Split the XYZ trajectory by combining three independent functions for X, Y and Z.
- Fx: transform a keyframe track into a simple function (sinus, power, noise, etc.). Go see the Function
part of the doc for further details
- Custom: Allow you to draw a curve inside the Function Editor
- Binary file: Allow you to use a existing binary file as recorded source values. File values can have offset and gap. Values can be integer or floating point of different size or endianness.
If the Placement of 2D Layer
or the Position of a 3D Layer
is animated inside of Smode, then it's position trajectory can be seen inside the Viewport
and is manipulable.
To do so, simply go in edit mode. Trajectories point interpolation can be changed with right click in the Viewport
or with [ALT] + [CLICK] on a keyframe inside the Timeline or Function Editor
A point can be added on the curve inside the Viewport
with [CTRL] + [CLICK] either in 2D or in 3D view.
Note that both 2D and 3D trajectories work the same way :
Trajectories can be used either inside Timeline
or through the Function Editor
- Inside the Timeline
their units will be in frames :
- Inside the Function Editor
, their units will be in percentage. This will be particularly in use when you do an animation using the Exposed Parameter
Trajectories can be used both for animation and some layers like Function Spline
You can also check the Function Editor
for further informations.
Animations, Parameters & Links
Become a Timeline master
Here is a little introduction video to the Function Cues and Timelines animations in Smode (In french):