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Animation

A linear or non-linear animation

It is time to bring some more life to your compos ! This can be done thought parameters binding (see Link and Link Modifier, Exposed Parameter) or through animation (timeline, cues). To address complex scenarios, these two techniques can be mixed together.
It is recommended that you read about banks before animating or automating your compos.
Here we will review some of the Animations User Interface Properties : You can also check the Function Editor for further informations.

Here is a little introduction video to the Function Cues and Timelines animations in Smode (In french):
Watch directly on youtube
Watch directly on youtube

PARAMETERS COMMON TO ALL ELEMENTS

  • Loading (Activation State): The loading status of the animation. It can be loaded , enabled by not loaded or unloaded
  • Activation (Activation State): The activation status of the animation. It can be active , enabled by not active or inactive
  • Color Label Associate a color label to your animation to make it easily locatable
  • Solo Activate this to keep only this animation active and hide all other animations in same location
  • Editable (Activation State): The editabiliy status of the animation. It can be locked directly , locked indirectly or editable
  • Preset (Element): Select a preset to apply on the animation
  • Status Warnings and errors associated to this animation

CATALOG

Animation Bank - Where all your cues are stored

Timeline - Timelines specificity is to play, cut and edit video layers easily, and to animate layers and their parameters

Break Points and Time markers - Put control points all over your Timelines

Function Cue - An animation bloc defined by a Function

Cue List - Add cues one after another to encode your Show

Track - Animation track of an element / parameter inside the Timeline editor or the Function Editor

Track Block - Animate video Transport inside a Track

Cue Transport - Playing parameters, position and length of the Function Cue

Transport - Thing that can be played out of a Timeline or Function Cue and that doesn't need to be inside an Animation Bank

Standalone Player - Is used to play either video layers or generative layers such as Noise layer or Droste or the marvellous Video File

SEE ALSO

Mentioned: 2D Layer, 3D Layer, Element Tree, Exposed Parameter, Function, Function Editor, Function Spline, Keyframe Function, Link, Link Modifier, Parameters Editor, Timeline, Timeline Editor, Track, Track Block, Transport and Viewport.