Surface

3D Renderer - Display geometry's triangles as a surface

The surface renderer allow to display triangulated geometries (so anything with a surface).
It contain every component you are used to :
-Diffuse : Emitted light from the object
-Specular : Add this reflection effect. This can be combined with emitted specular from Light.
-Bump : Displace object normals with a black and white map to generate false 3d with Light.
-Normal : Use a rgb map to displace object normals (much effective than bump). Use Light angle between object and camera to generate false 3D.
-Env-map : Use a spherical or Cylindrical map to fake reflections and refractions
-Vertex color info : Debug your object normals issues
-Alpha : In the title. Better use 3D Mask to do this effect
-Checkerboard : A 3D checkerboard

Parameters

  • Blending Mode: How this surface gets blended
  • Renderer Depth Settings: Depth-buffer related settings
  • This parameter allow to do self illuminated object, very useful in case of camera mapping with UV Camera Mapping
  • Side of the surface. If there are some part of your object you don't see, set it as "both". Uses the normals of the faces to displays or not the geometry
  • Flat shading of the surface. Allow to have sharp faces well triangulated old school style !
  • List of Surface Components: Components of the surface

Presets


Standard Presets: Black and White, Black and White II, Brick I, Brick II, Brick III, Brick IV, Brick V, Brick VI, Checker Board, Chrome, Depth map shader, Floor, Floor II, Floor III, Fresnel Discard, Fresnel Shader, Graphic I, Graphic II, Grid, Marble I, Marble II, Metal I, Metal II, Metal III, Pastel Colors, Pavement, Rock I, Rock II, Rock III, Rock IV, Rock V, Round Rocks, Sand I, Sand II, Tiles, Tiles II, Toon, Video Input, Wood I, Wood II and Wood III

See Also: