Projector Light

Light - Light emitted from a point in a direction using any 2D Layer A single 2D Layer Read More as a map. Cast shadows

A light primary designed to do Video Projector simulation for the stage / Media server part of Smode. A very versatile light. Cast shadows.


For further details, see Light Illuminate 3D renderers Read More

Parameters

  • Shadow Parameters (Shadow Parameters) : Shadow parameters of the projector light
  • Frustum (Frustum) : Frustum of the projector light

    Parameters common to all Elements

    • Loading (Activation State) : The loading status of the frustum. It can be loaded , enabled by not loaded or unloaded
    • Activation (Activation State) : The activation status of the frustum. It can be active , enabled by not active or inactive
    • Color Label (RGB Color) : Associate a color label to your frustum to make it easily locatable
    • Solo (On/off option) : Activate this to keep only this frustum active and hide all other frustums in same location
    • Editable (Activation State) : The editabiliy status of the frustum. It can be locked directly , locked indirectly or editable
    • Preset (Element) : Select a preset to apply on the frustum
    • Status (Object's errors and warnings) : Warnings and errors associated to this frustum
  • Generator (2D Generator) : Select the 2D Generator The part of a 2D layer that generates the image Read More
  • Render Projector Matrix (On/off option) : Render projector matrix of the projector light

See Also: