extended and augmented reality for xr studio needs a specific XR/AR license. If you'd like to try out these features to decide whether you want to purchase an XR/AR license, please
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Explanation
Set-extension is the last part of a XR project. This consists in sending the final stream, composed of the camera stream to which we add the virtual layout above.
This has to be done with a dedicated
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
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in which we have to put first the
Video Input
Extract the image from a Video Input Device
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In order to avoid delay between the camera stream and the extension, a technique must be followed:
Extended Reality
Create a
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
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in the pipeline and select your physical camera as its Current Camera.
In this
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
Read More
, create a
Video Input
Extract the image from a Video Input Device
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that will correspond to the tracked camera stream.
If you are not on on stage and don't have your camera yet, create a
Compo
Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode
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with a
Stage Preview
Renders the stage in Preview mode
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inside.
Then, Create another composition, Drag and drop the
Content Map
This section describes how to set up your content maps and use Content Area
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inside it and set it's renderer to
Unproject 3D
Project the Content Map into a 3D plane according to a perspective point of view
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We need to mask this new composition to display our camera stream. Create a
Layer mask
Turn any 2D generator into a mask
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over it and set it to inverse. Add another composition inside this mask and inside it, create
Stage Display
A 3D generator that refers to a stage element
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for each LED screens.
Smooth the Extension's mask
Change the renderer to a
AutoIlluminate Surface
Display geometry's triangles as a AutoIlluminate surface
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. Apply a
Placement mask
Solid mask that has a 2D Placement
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on the
Uniform
Generate a solid, uniform image, filled with a unique color
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. Set the Feather link of the placement mask to none and modify the exponent and feather value to smooth the edges of the selected display.
We advise to expose the parameters below inside a
Parameter Bank
Group a bunch of Exposed Parameter together
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.
-
Feather (as clamped vertical canvas value)
-
Exponent
Augmented Reality
Simply create a last
Compo
Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode
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,the
Content Map
This section describes how to set up your content maps and use Content Area
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in it and set it's renderer to
Unproject 3D
Project the Content Map into a 3D plane according to a perspective point of view
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If you have no alpha in your AR, check if your content map and compo have alpha. if you use Unreal check the
How-To Unreal In Smode
How to integrate your Unreal content inside Smode
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Delaying the Extension Content
Delaying the Extension and Ar content for syncing the Show animation
For this simply add a
Frame Delay
Travel an x number of frames into the past
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onto the
Content Map
This section describes how to set up your content maps and use Content Area
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. The delay you need to input into the
Frame Delay
Travel an x number of frames into the past
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is the delay of the close Loop calculated by the
XR-Latency Calibration
Automatically evaluate the amount of frame delay between sending a picture to the stage and receiving it back through the camera.
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At the end your VFX processor will look like this:
That's it! You are now ready to go on stage to proceed to the
XR - Calibration procedures
Calibrate your XR Studio
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.