Is to be applied over a Compo containing one or many 3D Generator with their 3D Renderer writing into the depth buffer (it is by default).
Generate a depth based ambient occlusion.
Parameters
Meters Interval: Shadow range of the ambient occlusion
Project in hemisphere of the ambient occlusion
Radius of the ambient occlusion
Luminance of the ambient occlusion
Complexity of the ambient occlusion
Blur complexity of the ambient occlusion
Color of the ambient occlusion
Blending Mode: How this ambient occlusion gets blended