Standard Camera

Standard Camera

Camera - Standard camera with a perspective/orthographic frustum

Standard camera, you may find in any 3d softwares.
A camera gets by default a Target Orientation Distance Default placement of a Camera Read More 3D placement. By default, the distance of the placement is linked to the Focus distance.
The focus distance can then be used with the Depth of Field (Legacy) Depth of field effect Read More modifier.


Parameters

  • Frustum (Frustum) : Frustum of the standard camera

    Parameters common to all Elements

    • Loading (Activation State) : The loading status of the frustum. It can be loaded , enabled by not loaded or unloaded
    • Activation (Activation State) : The activation status of the frustum. It can be active , enabled by not active or inactive
    • Color Label (RGB Color) : Associate a color label to your frustum to make it easily locatable
    • Solo (On/off option) : Activate this to keep only this frustum active and hide all other frustums in same location
    • Editable (Activation State) : The editabiliy status of the frustum. It can be locked directly , locked indirectly or editable
    • Preset (Element Preset Selector) : Select a preset to apply on the frustum
    • Status (Object's errors and warnings) : Warnings and errors associated to this frustum

Presets


Standard Presets: Front Perspective Camera, Scenery Point of View, Top Perspective Camera, Orthographic Front, Orthographic Bottom, Orthographic Top, Orthographic Left, Orthographic Right, Orthographic Back and Isometric Camera

See Also: