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Improve compositions quality

Here are listed several different way to increase a composition quality

First thing to use is going inside a Compo advanced parameters. Inside quality part of the composition parameters, uncheck "automatic", then you got here the multi-sampling and pixel Type parameters.
- Multi-sampling can help you improve quality of a composition containing 3D object. Effective until a value of 8, going above is a waste of performances. You can complete this effect with the Anti Aliasing.
- Pixel Type will help you changing pixel depth (8/16/32 bits). This will be very useful to have more precise gradients but especially to have a nicer displacement from a displacement map with a Displace.

If your displacement map is only an image (and so you don't have access to theses parameters) another way to transform a 8bit image into a 16bit one is just to add a Legacy Blur and turn it's pixel type to 16bits (or higher):

In terms of particles. If you see theses ugly artifacts due to bad alpha pre-multiplying:

...then just go inside of the sprite points renderers and either uncheck the depth buffer test and write (faster) or activate the depth sorting of the particles (slower but beautiful)


In same group: Bake compositions, Get back a composition from the auto-save, Import CSV as Parameters Bank, Convert Parameters and How-to Manage Loading and VRam usage. Mentioned: Anti Aliasing, Compo, Displace and Legacy Blur.