This is the legacy way of doing outputing DMX with Smode.
It's officially deprecated since Smode 8.6 and it is recommanded to use the stage Fixture DefinitionsA dedicated Bank to store your fixtures Read More instead.
Fixture Tile Resolution (Pixel Size) : If the screen is composed of multiple fixture tiles, this represents the pixel resolution of each tile. Must be a mutiple of DMX output resolution.
Else, if there is only one tile, this must be equal to the output resolution.
Pixel Gap (Positive Number) : Gap size in channel between each pixels. Can be useful to interleave special pixel format like RGBW,
with a RGB DMX Output with gap of 1 and another DMX Output in grayscale with an offset and gap of 3, for instance.
Fixture Channel Count (Positive Number (Optional)) : Total footprint of each fixture tile in DMX Channels. This allows to jump to the next fixture automatically.
This allows to have fixture owning not only DMX color channel but other controller before and after the screen channel.
Note that if a fixture cannot fit in a universe, the next universe is used with the same Channel offset.
Note that if many fixtures are present, the next Universe is used automatically, the next Network can be used if all 256 Universe are full.