A Mapper Item is a
2D Renderer
Allow to actually display a 2D Layer
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that is pre-calculated. Which means that you can do complex transformations through
2D Placement
Define a placement in 2D space
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like heavy
Bezier Patch
Placement defined by a patch of Bezier grids
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without any costs. If you want to do any animation of one of the Mapper Item
2D Placement
Define a placement in 2D space
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points then forget it and use a regular renderer instead as this will result in your image been calculated twice (one pre calculation and one calculation). These items have been made for complex mapping.
To use a mapper item you must first turn the
2D Generator
The part of a 2D layer that generates the image
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or
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
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has "mapper Item" :
Then you must add a
Full Mapper Item
Full Mapper Item Renderer
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or an
Area Mapper Item
Extract a Content Area and use it as Mapper Item Renderer
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in order to display anything :
Only the
Full Mapper Item
Full Mapper Item Renderer
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will be available on the Synth and Studio Version of Smode the other being specific to the
Project
Define a full project with content, 3D stage and video mapping pipeline
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part of Smode