AutoIlluminate Surface

AutoIlluminate Surface

3D Renderer - Display geometry's triangles as a AutoIlluminate surface

The surface renderer allows doing self-illuminated object, very useful in the case of camera mapping with UV Camera Mapping Remap UV of a mesh using a Camera Read More

Parameters

  • Blending Mode (Blending Mode) : How this autoilluminate surface gets blended
  • Depth Buffer (Renderer Depth Settings) : Depth-buffer related settings
  • Side (Surface Side) : Side of the autoilluminate surface. If there are some part of your object you don't see, set it as "both". Uses the normals of the faces to displays or not the geometry
  • Color (2D Generator) : Select the 2D Generator The part of a 2D layer that generates the image Read More

See Also: