AutoIlluminate Surface

3D Renderer - Display geometry's triangles as a AutoIlluminate surface

The surface renderer allows doing self-illuminated object, very useful in the case of camera mapping with UV Camera Mapping


  • Blending Mode: How this autoilluminate surface gets blended
  • Renderer Depth Settings: Depth-buffer related settings
  • Side of the autoilluminate surface. If there are some part of your object you don't see, set it as "both". Uses the normals of the faces to displays or not the geometry
  • 2D Generator: Select the 2D Generator

See Also: