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2D Placement - Placement defined by a quad using perspective interpolation

This type of placement is defined through the positions of the four corners of the layer. Perspective interpolation is employed to interpolate between those four positions. This is the equivalent of whet is generally called "corner pin".


2D: Group Renderer with 4 placement type (on a single image).compo and Placement Types.compo.


In same group: Bilinear, Perspective Interpolation and Perspective Remapping.