Noise Function

Define a procedural noise function

This category groups procedural noise generation algorithms. Those noises can either be generated in 2D for images or in 3D for effects in 3D space.
In both cases, the noises have a Transport Thing that can be played out of a Timeline or Function Cue and that doesn't need to be inside an Animation Bank Read More to make them animated.
This function can be used over any parameter through a Function Cue An animation bloc defined by a Function Read More to create a wiggle effect.

Parameters common to all Elements

  • Loading (Activation State) : The loading status of the noise function. It can be loaded , enabled by not loaded or unloaded
  • Activation (Activation State) : The activation status of the noise function. It can be active , enabled by not active or inactive
  • Color Label (RGB Color) : Associate a color label to your noise function to make it easily locatable
  • Solo (On/off option) : Activate this to keep only this noise function active and hide all other noise functions in same location
  • Editable (Activation State) : The editabiliy status of the noise function. It can be locked directly , locked indirectly or editable
  • Preset (Element) : Select a preset to apply on the noise function
  • Status (Object's errors and warnings) : Warnings and errors associated to this noise function

See Also: