An independent fixture placed into your stage.
Like any other
An element inside the Stage
This section describes how to set up your content maps and use Content Area
associated to the parent fixture Type (in
A dedicated Bank to store your fixtures
) sets its color.
Each Led that composes this fixture has an independent UV coordinate. The color content of this Led is equal to the color of the pixel at this UV coordinate.
Smode determines automatically the UV coordinate of each Single Fixture. But you can set it manually as pictured below:
You can see on which Subnet, Universe and Channel your fixture begins with the associated parameter:
By default, DMX Addressing is also automatically handled by Smode. For example, if there are 2 single RGB leds in my stage, the first one begins at channel 1, the next at channel 4. (1 + R + G + B = 4).
Check the box of DMX Address parameter to address manually the subnet/universe/channel of fixtures.