Mapping

Stage Element - Used to remap UV of a stage surface

Is used in the same way as a Standard Camera Standard camera with a perspective/orthographic frustum Read More but only to do mapping with 3D Camera Mapping Dispatch your content creation using 3D transformations procedures Read More .
Here is how to create a spherical mapping item:


Now create a 3D Camera Mapping Dispatch your content creation using 3D transformations procedures Read More inside the Pipeline Define how video content is processed in a project Read More , and choose inside it's parameter the "Spherical Mapping" as Mapping. I renamed this Content Mapping Automatize complex dispatch of content from the Show toward Content Map Read More as "Spherical Mapping" and gave it a color label in order to identify better it's target inside the Show Contains all the video content of the project Read More later on.


Now you see that we have a new "Spherical Mapping" target inside our Show Contains all the video content of the project Read More , in which we can send any new content:


Parameters

  • Mapping (3D Mapping) : Mapping of the mapping

    Parameters common to all Elements

    • Loading (Activation State) : The loading status of the 3d mapping. It can be loaded , enabled by not loaded or unloaded
    • Activation (Activation State) : The activation status of the 3d mapping. It can be active , enabled by not active or inactive
    • Color Label (RGB Color) : Associate a color label to your 3d mapping to make it easily locatable
    • Solo (On/off option) : Activate this to keep only this 3d mapping active and hide all other 3d mappings in same location
    • Editable (Activation State) : The editabiliy status of the 3d mapping. It can be locked directly , locked indirectly or editable
    • Preset (Element) : Select a preset to apply on the 3d mapping
    • Status (Object's errors and warnings) : Warnings and errors associated to this 3d mapping

Parameters common to all Stage Displays

  • Source (Pipeline Source Weak Pointer) : Select here the source Content Area Organize your content maps Read More to attach to this mapping

Presets


Standard Presets: Perspective, Cylindrical, Spherical, Orthographic Z axis, Orthographic X axis and Orthographic Y axis

See Also: