Menu related to Smode-NET

Smode-Net allows for two kinds of Smode connections:
  • Remote connection
  • Session sharing

Remote connection:
Smode Station software is composed of two parts:
  • A main editor window containing many widgets to visualize and modify the Element Tree.
  • A rendering engine dedicated to compute the output windows.

Smode Station rendering server network sharing is activated by default. This can be configured in the network part of Engine Preferences
Smode Station main editor window is connected to its local (Embedded) rendering engine by default.
Smode Station main editor window can be connected to other Smode Station instances if they share their rendering server on the network.
For this purpose, Smode Station integrates a Smode network discoverer that can be configured in the Application preference panel.
If your Smode network settings are correct, your Windows Network settings are correct, and your firewall settings are correct, you should be able to see all computers running a Smode shared rendering server in the Network menu. Click on a remote computer to create a new edition tab on the distant Smode engine.

Be careful: if you Edit/Preferences, you will edit the engine setting of the Smode engine of the current activated tab.
So it may not be the local (Embedded) engine.

Note that the Viewport content of a distant Smode is computed by the distant Smode and sent to the remote via a NDI video stream.
This is a costly operation disabled when On Air or by configuration in the Application preference panel.

Session sharing:
A Session is a sharing environment of a same project for multiple Smode engines.
Smode creates a default session with the computer name. You can leave, rename or create a new session, but also join a session of another Smode in the network.
All computers of the Session have the same project in the same state. To learn more about Smode-Net, see the Session topic.

See Also: