Scene

Multi-target video composition bound to a Pipeline Define how video content is processed in a project Read More


A scene is a piece of content that could be assimilated to a composition with multiple targets . It's a bit similar to the concept of a multi-channel audio piece, in which every channel becomes a rectangle of pixels that we call a Content Map This section describes how to set up your content maps and use Content Area Read More .
The root scene in a project is called the Show Contains all the video content of the project Read More .

Scene targets

Scene Multi-target video composition bound to a Pipeline Read More contain almost the same options as regular Compo Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode Read More . The main difference between them is that every 2D Layer A single 2D Layer Read More in a scene is linked to a scene target. Scene targets correspond to the different possible ways of sending video content onto the Stage 3D modeling of the real-world video setup Read More . They are of two types: Content Area Organize your content maps Read More correspond to Content Map This section describes how to set up your content maps and use Content Area Read More regions and Content Mapping Automatize complex dispatch of content from the Show toward Content Map Read More correspond to higher-level procedures to send content onto the stage such as camera mapping and 2D macros.

Rasterization occurs at content maps

The important idea here is that the content is always rendered in the Content Map This section describes how to set up your content maps and use Content Area Read More (there is exactly one "composition" per content map, with the resolution specified in this content map). This means that Content Mapping Automatize complex dispatch of content from the Show toward Content Map Read More can have very large virtual resolutions, only the actual pixels in the content maps will be rendered.
Another interesting consequence of this behavior is that layers with different targets can be blended together using any Blending Mode Define how overlapping pixels are blended together Read More . In the example above, the "Perspective" text layer is sent with camera mapping, using a Multiply blending with the previous layers of the stack that were send by writing directly on the Content Map This section describes how to set up your content maps and use Content Area Read More .

Typical example

Here is a more complete example showing the links between 2D Layer A single 2D Layer Read More in the Show Contains all the video content of the project Read More and Content Map This section describes how to set up your content maps and use Content Area Read More and Content Mapping Automatize complex dispatch of content from the Show toward Content Map Read More in the Pipeline Define how video content is processed in a project Read More :
Note that when using color labels in the Pipeline Define how video content is processed in a project Read More , the colors are propagated in the scene targets in the Element Tree The hierarchical view of documents in Smode Read More .

Parameters

  • Opacity (Percentage) : The overall opacity of this scene (Blending Mode must be different from Pass Through for this to be editable)
  • Blending Mode (Blending Mode) : How this scene gets blended

See Also: