A
Control Device that allows to use a Oculus headset with optional controllers
To connect the Oculus device, you will need to create the device first: you should see messages displaying in the Device panel. Then, in a composition, create an
Oculus Camera and select the Oculus device in the
Oculus Camera's deviceSelector.
Important!
in order to see in the headset:
-
if you don't have an output, you will need to be set the viewport in 2D
-
if you are in "On Air" mode, you will need to activate an Output
It can be long to recreate the graphics resources when you unplug and replug the headset, so please leave it some time.
There are 3 distinct controllers:
-
Headset
-
Left Hand
-
Right Hand
The thumbsticks move the
Oculus Camera around and trigger events. Other events are triggered by the following:
-
Button Thumb
-
Button Up
-
Button Down
-
Button Option
-
Trigger Hand
-
Trigger Index