Do not confuse with
Volume Layer
The Volume layer is used to generate volume information witch is sent to the stage elements
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A 3d channel is mainly used for multi point-of-view project. This Channel receive content from
3D Scene
Specific type of scene for 3D content
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it's role is to dispatch
3D Scene
Specific type of scene for 3D content
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through a single 3D space that can be then recovered inside
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
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, Stage processor or
Compo
Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode
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and shooted independantly inside each of them.
A 3d channel can contain 3d channel inside itself
For example: 2
Led Screen
Screens with a pitch and a luminosity
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can display the same
3D Scene
Specific type of scene for 3D content
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but from a different point of view.
Basic usage:
-
Create a
Led Screen
Screens with a pitch and a luminosity
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with an internal
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
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-
Create a
VR Window Camera
A specific camera for Off-axis projection rendering
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inside the Led screen processor.
-
Move or place your
VR Window Camera
A specific camera for Off-axis projection rendering
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out of the Led Screen
-
Drag and Drop the 3d channel inside the
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
Read More
.
It's possible to preview the 3d channel directly inside the stage. Very useful to place
Stage Element
An element inside the Stage
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or any 3D layers in a virtual world.