3D Camera Mapping

3D Camera Mapping

Content Mapping - Dispatch your content creation using 3D transformations procedures

Every 3D File External referenced 3D file (.fbx and .obj) Read More imported inside the Stage and impacted by a 3D Camera Mapping Dispatch your content creation using 3D transformations procedures Read More MUST have non-overlapping UVs, else the mapping won't work properly.
The particularity of a 3D Camera Mapping Dispatch your content creation using 3D transformations procedures Read More is to use the Stage 3D modeling of the real-world video setup Read More to create automatic transformations of content inside of the content maps:

To create a camera mapping, right click inside the Pipeline Define how video content is processed in a project Read More tab just below the Viewport Preview and edit your content Read More and create the mapping:

Then you must create a Standard Camera Standard camera with a perspective/orthographic frustum Read More inside the Stage 3D modeling of the real-world video setup Read More :

Finally, just select which elements will be affected by which camera inside of the 3D Camera Mapping Dispatch your content creation using 3D transformations procedures Read More parameters:

Here is what all the process look like in action !
The original content is first send through a spherical mapping to the cube and this mapping then deform the content inside of the content maps assigned to the cube:


This element was previously named "3D Virtual screen".

Parameters

  • Mapping (Camera Selector) : Mapping of the 3d camera mapping
  • Targets (Stage Display Selection) : Elements(surface and led screen) affected by the 3d camera mapping
  • Fixtures (Fixture Type Selection) : Dmx led Fixture type affected by the 3d camera mapping

See Also: