3D Camera Mapping

Content Mapping - Dispatch your content creation using 3D transformations procedures

Every 3D File External referenced 3D file (.fbx, .obj or .blend) Read More imported inside the Stage and impacted by a 3D Camera Mapping Dispatch your content creation using 3D transformations procedures Read More MUST have non-overlapping UVs, else the mapping won't work properly.
The particularity of a 3D Camera Mapping Dispatch your content creation using 3D transformations procedures Read More is to use the Stage 3D modeling of the real-world video setup Read More to create automatic transformations of content inside of the content maps:

To create a camera mapping, right click inside the Pipeline Define how video content is processed in a project Read More tab just below the Viewport Where you see what is happening in Smode. You can do without it but what would be the point? Read More and create the mapping:

Then you must create a Standard Camera Standard camera with a perspective/orthographic frustum Read More inside the Stage 3D modeling of the real-world video setup Read More :

Finally, just select which elements will be affected by which camera inside of the 3D Camera Mapping Dispatch your content creation using 3D transformations procedures Read More parameters:

Here is what all the process look like in action !
The original content is first send through a spherical mapping to the cube and this mapping then deform the content inside of the content maps assigned to the cube:


This element was previously named "3D Virtual screen".

Parameters

  • Mapping (Camera Selector) : Mapping of the 3d camera mapping
  • Targets (Stage Display Selection) : Elements(surface and led screen) affected by the 3d camera mapping
  • Fixtures (Fixture Type Selection) : Dmx led Fixture type affected by the 3d camera mapping

See Also: