Every
3D File
External referenced 3D file (.fbx, .obj or .blend)
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imported inside the Stage and impacted by a
3D Camera Mapping
Dispatch your content creation using 3D transformations procedures
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MUST have non-overlapping UVs, else the mapping won't work properly.
The particularity of a
3D Camera Mapping
Dispatch your content creation using 3D transformations procedures
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is to use the
Stage
3D modeling of the real-world video setup
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to create automatic transformations of content inside of the content maps:
To create a camera mapping, right click inside the
Pipeline
Define how video content is processed in a project
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tab just below the
Viewport
Where you see what is happening in Smode. You can do without it but what would be the point?
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and create the mapping:
Then you must create a
Standard Camera
Standard camera with a perspective/orthographic frustum
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inside the
Stage
3D modeling of the real-world video setup
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:
Finally, just select which elements will be affected by which camera inside of the
3D Camera Mapping
Dispatch your content creation using 3D transformations procedures
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parameters:
Here is what all the process look like in action !
The original content is first send through a spherical mapping to the cube and this mapping then deform the content inside of the content maps assigned to the cube:
This element was previously named "3D Virtual screen".