A sprite is the most versatile point renderer.
It can contain any 2D or sequences of 2D layers (including Compo
, Image Layer
or Video File
) and also sprite-sheets. When adding a media inside the sprite points renderer, you can quickly change it through the file editor (go check the Media Information
part of the documentation).
Note that you have a selector inside of the sprites points renderer, it act more or less as a 3D Mask
and allow you to choose which image inside your sprite will be displayed where and when.
in this example, two sprites are displayed over a plane with a box selector (in yellow) driven by a function (in pink).
To add a composition inside a sprite point renderer just select the renderer and right click->maps->compo. Or drag and drop a composition inside of the sprite point.
If you want to use sprite-sheets, then select the renderer and enter the right number of sprites of your sprite-sheets (row and columns).
Then go inside the function selector and animate it's curve offset with a Function Cue
. Do not forget to put the selector curve in "repeat mode" as on the image below: