Break Points and Time markers

Put control points all over your Timelines

A Time Marker allow you to create many different action (Cues) to navigate inside the Timeline to encode a show.
To create a break point, just right click on the time marker as showed below :


To navigate from a marker to another you can use theses buttons inside of the Timeline. Note that each different Marker Actions are symbolized by a little icon next to the marker.


Once a Time Marker is created, select it to access to it's parameters. By default you can create a BreakPoint (a pause), which will stop the cursor when it reaches it:


To add different actions to the selected markers, unfold the "Action Type" menu.
Note that the "Cue" and "Content" actions are accessible only if a Function Cue An animation bloc defined by a Function Read More or a Compo Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode Read More is already created inside of your composition as they will act on theses Elements.


- Content : Trigger an action on a specified content such as a Compo Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode Read More :


- Cue : trigger a Function Cue An animation bloc defined by a Function Read More already present inside your scene / compo:


- Finalize : Send the cursor directly at the end of the Timeline and Finalize it:


- Go To : Allow to go from this marker to any position of the current Timeline or of another Timeline. This position can be a time or another Marker:
To a specified time:


Or to a specified marker:


- Loop : Send the Cursor to the previous Marker:


It so possible to create complexe setups inside of a Timeline:


See Also: