Back to
You are here: Compo > 2D > Modifiers > Overlay


2D Modifier - Combine the input image with the output of its internal modifiers using any Blending Mode

Have you ever dreamed after having applied some modifiers to an image to put this exact result in some kind of Blending Mode over the original image ? Well overlay is there for that !!! Lucky little bastard. On the example below you see 2 groups of modifiers (identical). One is applied directly on the image (left red square). But this image look smooth like it could be applied as multiply blending mode over the original image to do a nice effect. Well, then just create an overlay modifier, set it as "multiply" as on the image below, drag and drop your modifier or group of modifiers and there it is!

As you'll see, the blending mode of the Overlay modifier is exposed inside the Element Tree, as any Layer :

Also Note that more complex setups can be done in the same philosophy with the Compo Based.


  • Modifiers (List of 2D Modifiers): Modifiers of the overlay
  • Input Level Input level of the overlay
  • Modified Level Modified level of the overlay
  • Invert Blending Order Invert blending order of the overlay
  • Blending Mode ( Blending Mode): How this overlay gets blended


Standard Presets: Rays of Shadow, Shine, Vertical Mirror Overlay, Horizontal Mirror Overlay and Warp Detector (auto resolution plane overlay).

Advanced Presets: Allante Alpha Edger, Allante Alpha Edger II, Bloom, Bloom light, Blurry Color, Colored Glow, Confusing Rotated Overlay, Cosmic Vision, Diffusion Reaction II - Zebra, Diffusion Reaction, Fire contraster, Flasher, Floatty drunk, Hand drawn Bloom, Motion Glitcher, Motion Glitcher II - Vortex, Paperizer, Paperizer II, Shine II, Shine III - Animated Sharp, Shine V - Glowy Burn, Shine VI - Smoky Rays and Visual echo.


In same group: Compo Based. Mentioned: Blending Mode and Element Tree.