Generate lines connecting points.
This modifier allow to generate lines on a geometry that hadn't previously (as
Random Points,
Grid Points or
Particles)
By checking the "generateTriangles" you can also generate faces (beware that this option is very costly in terms of performances)
After adding this modifier, you can then add a
Wireframe Lines,
Thick Lines or a
Tube Lines even over a particle system
Or even a
Surface if "generateTriangles" is checked
This is what we use to do this shiny plexus effect :
And this is how you do it :