Back to
You are here: Animation > Links > Link Modifier

Link Modifier

add operations between source and target from a link

In the previous chapters, we discovered the power of Links in your composition. We also discovered that link targets are used a lot in Smode (in cues, exposed parameters, local links and links with hardware devices). Since the targets can always contain Link Modifiers and Link Conditions, what you'll learn in this topic applies to a lot of scenarios.


  • Loading (Activation State): The loading status of the link modifier. It can be loaded , enabled by not loaded or unloaded
  • Activation (Activation State): The activation status of the link modifier. It can be active , enabled by not active or inactive
  • Color Label Associate a color label to your link modifier to make it easily locatable
  • Solo Activate this to keep only this link modifier active and hide all other link modifiers in same location
  • Editable (Activation State): The editabiliy status of the link modifier. It can be locked directly , locked indirectly or editable
  • Preset (Element): Select a preset to apply on the link modifier
  • Status Warnings and errors associated to this link modifier



To String - Change the Input number into character strings

To Percentage - Change the Input number and bind it into a percentage range that goes from 0 to 100%

To Real - Change the Input number and bind it into a Real


Function - Allow to create a keyframe function for advanced links manipulations

Link Condition - Act like the filter of Link Modifier

Number Based - Do operations based on numbers (multiply, add, substract etc.)

Dynamic - Dynamic alive effects that continue after the animation stop