The 3D equivalent of the 2D Transform
but in 3D. Work the same way.
It's only goal is to transform an existing geometry (rotate / scale and position).
there is 2 primary uses of this modifier :
- Simplify 3d animation by using this modifier to switch between 2 animation states (with it's intensity)
- Use with a 3D Mask
: it as a different version of the Displace
. For instance, on a plane, as all normals goes in the same direction, better to use this one than a Displace
as 3D transform is way more versatile.
Here is an example of a plane scale, translated and rotated with an eight-map from Smode Standard Pack
next the a one displaced with the same map:
In this tutorial you'll see how to use it in 2 min to create a mountain. As the following video is quite old, inside of it this modifier was named "Place"...Sorry for that
In this video "place" IS "3D Transform"