Back to smode.fr
You are here: Compo > How To > Smode display some ugly edges on sides of images when displayed as textures of 3D objects

Smode display some ugly edges on sides of images when displayed as textures of 3D objects

Do not forget to put the 3D layer in the smode tree in the same order as they are displayed in the 3D space. Doing that smode will perfectly compute every single little pixel and give you a nice and shiny render. The same thing apply when doing a repeat over a geometry, always think of this order.

SEE ALSO

In same group: How can I warp a 2D layer - I don't understand how work the modifier, Make a camera mapping, Trying to browse a folder like when I want to export a video, smode freeze, How can I get rid of aliasing - Configure the multisampling and Exporting a video some of my animation seems frozen.