Used to generate UV coordinates (textures coordinates) over a 3D model, geometry as particles (which by default do not have UV)
In this example, a Cylindrical UV Mapping Modifier is applied on a particles system and colorized with a Checkerboard
Colorize Layer.
This modifier can do :
- Perspective mapping (which is different from
UV Camera Mapping)
- Orthographic mapping
- Cylindrical Mapping
- Spherical Mapping