UV Mapping

3D Modifier - Remap UV of a mesh using simple mappings (Cylindrical / planar / orthographic / perspective)

Used to generate UV coordinates (textures coordinates) over a 3D model, geometry as particles (which by default do not have UV) In this example, a Cylindrical UV Mapping Modifier is applied on a particles system and colorized with a Checkerboard Colorize Layer Colorize geometry vertices with a 2D Generator Read More . This modifier can do : - Perspective mapping (which is different from UV Camera Mapping Remap UV of a mesh using a Camera Read More ) - Orthographic mapping - Cylindrical Mapping - Spherical Mapping


Parameters

  • Placement (3D Placement) : Placement of the uv mapping
  • Mapping (3D Mapping) : Mapping of the uv mapping

    Parameters common to all Elements

    • Loading (Activation State) : The loading status of the 3d mapping. It can be loaded , enabled by not loaded or unloaded
    • Activation (Activation State) : The activation status of the 3d mapping. It can be active , enabled by not active or inactive
    • Color Label (RGB Color) : Associate a color label to your 3d mapping to make it easily locatable
    • Solo (On/off option) : Activate this to keep only this 3d mapping active and hide all other 3d mappings in same location
    • Editable (Activation State) : The editabiliy status of the 3d mapping. It can be locked directly , locked indirectly or editable
    • Preset (Element) : Select a preset to apply on the 3d mapping
    • Status (Object's errors and warnings) : Warnings and errors associated to this 3d mapping

Presets


Standard Presets: Cylindrical, Orthographique X, Orthographique Y, Orthographique Z, Perspective and Spherical

See Also: