The pipeline defines how video content flows and is processed from the Show
till the video outputs of Smode.
Here is an picture of a typical pipeline:
The simplest pipeline is made of one Content Map
connected to a Video Output
This basically corresponds to the pipeline of
: there is one rectangular piece of content that is displayed as it is on the video output.
Such a pipeline can be obtained by creating a new Project
and selecting the
Pipeline link with Stage
The pipeline is tightly linked to the Stage
, which is the 3D modeling of
the actual stage with screens, surfaces, video projectors and cameras.
Here are some example of connections between the pipeline and the stage:
3D video mapping
Here is the principle of the 3D video mapping pipeline:
First, the video content of the ContentMaps is mapped to the projection
Surface according to how they are defined in the Stage.
Then, each Video Projector will act as a camera in 3D space that sees the surfaces with associated mapped content.
This automatically computes the correct 3D deformation to achieve video mapping.
Blending and warping is defined inside the video projector Processor
Most oftenly, the video projector processor will be selected on one of the Video Output, but
if it's needed to pack the signal differently (e.g. multiple video projectors on a single large output), it's possible to create
custom Processor to assemble multiple projectors in once. The same technique can also be used for example to
convert a 16/10 signal into 16/9 or the other way around.