Notch is a generative content creation software with a node-based interface
that enables to create cutting edge 3D real-time visuals (www.notch.one
A piece of content exported from Notch is called a
and is stored with a ".dfxdll" file.
Such files can then be imported into Smode in order to form a 2D Layer
, 2D Modifier
or 3D Layer
This topic describes the workflow to use Notch content inside Smode.
Export from Notch
1. Make sure you use Exposed Properties
for every Notch parameter that needs to be animated in Smode.
2. In the Notch editor, click on
Prokect > Compile Block for Media Server
and then chose the location of your Smode's media directory:
Import in Smode
Notch Block can be imported in three different ways inside Smode:
Depending on which properties have been exposed in Notch, Smode will only propose the relevant options.
In the example below, Smode detected automatically that this Block is a Notch 2D Generator