Masks Catalog

2D and 3D Masks

Here is a review of the principal masks, each one has it's own options.
The demonstrations of the 3D masks is made by masking both a 3D Transform Change every vertex position using scale, rotate and translate transformations Read More and a diffuse component of the sphere Surface Display geometry's triangles as a surface Read More . As you may see on the Placement mask Solid mask that has a 2D Placement Read More image, a Perspective Placement defined by a quad using perspective interpolation Read More has been used.

2D Masks

Color TextureMask


Color Mask (and chroma key)


Depth Mask (using depth buffer of 3D layers)


Function Mask


Group Mask


Texture Mask


Linear Mask


Noise Mask


Placement Mask


Polygonal


Radial Mask


3D Masks

Age Mask over a 3D transform with a rotation in a particle system


Box Mask


Cylinder Mask


Depth Mask


Fresnel Mask


Function Mask


Texture Mask (use Mesh UV)


Linear Mask


Noise Mask


Normal Mask


Random Mask (per vertex)


Sphere Mask


UV mask ( Horizontal / Vertical / Angles / Radius )


Velocity Mask (only for particles)


See Also: