This renderer will display the surface of your 3d object using Physically-based rendering.
In this type of rendering, the material is defined through a standard set of textures named
Albedo (Base Color)
,
Metallic
,
Roughness
,
Normal
,
Emissive
and
Occlusion
and described below.
Each of those textures can either be a
Uniform, or a still image, a video, a compo or any type of other
2D Generator.
Check the
Environment Light to easily add overall lighting to your 3D scenes when using the pbr surface renderer.