This renderer will display the surface of your 3d object using Physically-based rendering.
In this type of rendering, the material is defined through a standard set of textures named
Albedo (Base Color)
and described below.
Each of those textures can either be a
Generate a solid, uniform image, filled with a unique color
, or a still image, a video, a compo or any type of other
The part of a 2D layer that generates the image
Ambient illumination based on an environment map
to easily add overall lighting to your 3D scenes when using the pbr surface renderer.