Back to
You are here: Animation > Link


A link from a source parameter to a set of Link Target

A Compo in Smode can be a lot more than just visual, especially through the use of links. Links offer the possibility of inserting logic in your compos, to create dynamic, interactive, and customizable content. Coupled with animation, parameters and external inputs (OSC, MIDI, video input, audio input, etc.), you can turn a composition into an interactive object.. Links are stored in a Link bank: Now here is a small tutorial to show you the use of different type of links. This in order to create procedural animations and interactive setups. Here the links are made from the "controller" position, but indeed, links can be made from any input and open wide possibilities :
Watch directly on youtube



  • Loading (Activation State): The loading status of the link. It can be loaded , enabled by not loaded or unloaded
  • Activation (Activation State): The activation status of the link. It can be active , enabled by not active or inactive
  • Color Label Associate a color label to your link to make it easily locatable
  • Solo Activate this to keep only this link active and hide all other links in same location
  • Editable (Activation State): The editabiliy status of the link. It can be locked directly , locked indirectly or editable
  • Preset (Element): Select a preset to apply on the link
  • Status Warnings and errors associated to this link


Link Bank - A Bank of Link

Link Source - The source of a link

Link Target - Represent a link or parameter. Point toward an element parameter. "right click -> Goto" on the target to go to that element

Link Modifier - add operations between source and target from a link


Mentioned: EDIT > Preferences (F11), Element Tree, Link Condition, Link Modifier and Parameters Editor.