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Make a camera mapping

Well, that is a complicated topic that we will cover with tutorials in the near future, but so you know, just use the modifier named "UV camera mapping" in modifiers->Attributes->UV Camera mapping and select the camera you want to use as a projection camera. Now the image inside the surface components (diffuse/bump etc.) is projected with the selected camera.


Do not forget to verify the vertical and horizontal FOV of the selected camera if the projected image is stetched.

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