Unreal Level Layer

The Map loaded in Unreal with its exposed actors

Loading a Map

Only one map can be loaded a the same time and the change between map is not seamless
  • Drag and drop your map in a Scene Multi-target video composition bound to a Pipeline Read More
  • Disable and enable unreal level layer to load the map ( if you restart Unreal/nDisplay this step need to be done every time).
  • Select its video Input and target content map

Rendering Quality

In each map, there is a rendering setting for the back/front and Env where you can select their resolution and if they are calculated and sent via Spout.

Depth of field

For the Depth of field, you can choose to enable it or not and whether you want to use the Tracker distance via the camera or a manual distance.
The Multiply distance and offset are used to make adjustments over the value sent by the tracking system.
If it sends the correct values in meters the values of the multiplier and offset must remain by default.


See Also: