Position in Shape
2D TextureMask - Define how the modifier is appliedOnly with Shape layer !
Similar to the Texture Coordinate but in 2D, this mask applies the modification according to the geometry of the shape.
Consider a shape as a path. At the beginning of the path, the masked modifier will have a different value than at the end of the path.
There is different way to follow a shape like a path:
- Along Edge
- Along Edge global
- Distance to Edge
- X Axis
- Y Axis
- Shape index
Note that this mask will treat differently multiple shapes inside a Group of shapes according to their Merger
The modifier will follow the shape from its first point its last one.
Distance to edge
The path is defined from the center of the shape to its Edges
Follow the shape through X
Follow the shape through Y
Shape index Usefull in the case you have multiple shapes insides a Group of shapes. The modifiers will be applied depending the position of the shape inside the element tree.
- Mode (Position in Shape Mode): Define the position in shape
- Offset offset the position in shape
- Loop (Position in Shape Loop Options): does it loop or not ?
- Fixed Distance ( Pixels (Optional)): The mask reach its max value depending a custom pixel value
Shapes: Edge Centering Modifier.compo, Edge Thickness Modifier.compo and Position in Shape Mask.compo.
Misc: NEW - Parameters States.compo.