Texture Geometry Mask

3D Mask - Use any 2D Layer A single 2D Layer Read More to mask vertices using object's UV

TextureMask the vertices with a layer or a Compo, depending on what you want: the UV map of the 3D Layer, it's normals, a sphere, etc...

Parameters

  • Horizontal (3D Mask) : Horizontal of the texture geometry mask
  • Vertical (3D Mask) : Vertical of the texture geometry mask
  • Generator (2D Generator) : Select the 2D Generator The part of a 2D layer that generates the image Read More
  • Color Selector (Color Selector) : Color selector of the texture geometry mask

    Parameters common to all Elements

    • Loading (Activation State) : The loading status of the color selector. It can be loaded , enabled by not loaded or unloaded
    • Activation (Activation State) : The activation status of the color selector. It can be active , enabled by not active or inactive
    • Color Label (RGB Color) : Associate a color label to your color selector to make it easily locatable
    • Solo (On/off option) : Activate this to keep only this color selector active and hide all other color selectors in same location
    • Editable (Activation State) : The editabiliy status of the color selector. It can be locked directly , locked indirectly or editable
    • Preset (Element) : Select a preset to apply on the color selector
    • Status (Object's errors and warnings) : Warnings and errors associated to this color selector

Presets


Standard Presets: Layer Noise, Parent Input and Video Input

See Also: