Texture Geometry Mask

3D Mask - Use any 2D Layer to mask vertices using object's UV

TextureMask the vertices with a layer or a Compo, depending on what you want: the UV map of the 3D Layer, it's normals, a sphere, etc...

Parameters

  • 3D Mask: Horizontal of the texture geometry mask
  • 3D Mask: Vertical of the texture geometry mask
  • 2D Generator: Select the 2D Generator
  • Color selector of the texture geometry mask

    Parameters common to all Elements

    • Activation State: The loading status of the color selector. It can be loaded , enabled by not loaded or unloaded
    • Activation State: The activation status of the color selector. It can be active , enabled by not active or inactive
    • Associate a color label to your color selector to make it easily locatable
    • Activate this to keep only this color selector active and hide all other color selectors in same location
    • Activation State: The editabiliy status of the color selector. It can be locked directly , locked indirectly or editable
    • Element: Select a preset to apply on the color selector
    • Warnings and errors associated to this color selector

See Also: