A vr window camera is capable to distort it's matrix depending of a resolution canvas.
a little explanation in picture:
The example below show an example of vr window camera for XR project
. 3 vr window cameras placed inside internal Processor
with a Link To Tracker
The 3D Channel
is therefore distorted relatively to the position of the tracker in every led screens.
The distorsion matrix is setted through the variable
By default the camera take it's main element as reference for distorsion. This option is defined by
But you can pick another element in the list.