Display Angle Mask

2D TextureMask - Mask any content or modifier relatively to the angle of a stage element

You need to have a XR Calibrator A specific tool for XR calibration Read More to work with this mask.
Useful to finetune a XR-Color Calibration Blend perfectly the walls colors with the virtual surrounding. Read More , it use the angle between a Stage display and a Camera to smooth a layer or a modifier.
Keep in mind that the selected display on which you will base your display angle mask can be different of the targeted display of the modifier or layer.
For example: If you are trying to reduce the light incidence on a Led screen, it can be interresting to apply a modifier that reduce the light on the other(s) screen(s) instead of working directly on the impacted one and applying a display angle mask relatively to the impacted one.

Parameters

  • XR Display information Selector: the display from which you want to apply the mask according to the angle in relation to the camera
  • Angle Interval: Application range of the mask
  • Smoothness relative to the orientation range

See Also: