Thanks to this layer, you can get back the 3D environment and meshs broadcasted in a
3D Channel
A 3D Space that will be casted inside your stage elements
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.
This layer is basically placed in a
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
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and used with a
Camera
A camera filming 3D content
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if you want to make a render of the 3d channel reference