3D Channel reference

3D Channel reference

A 3D layer that refer to a 3D channel

Thanks to this layer, you can get back the 3D environment and meshs broadcasted in a 3D Channel A 3D Space that will be casted inside your stage elements Read More .
This layer is basically placed in a Processor This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations Read More and used with a Camera A camera filming 3D content Read More if you want to make a render of the 3d channel reference

Parameters

  • Channel (3D Channel Selector) : The channel you want to be rendered
  • Render Resolution (Image Resolution with default) : the resolution of the frustum if used
  • Delay (Positive Number) : Delay for the last minute trick
  • Depth Buffer (Renderer Depth Settings) : Depth-buffer related settings

See Also: