This will allow you to create different
3D Modifier chains on your renderers.
In the following example, the same Box is "divided" into 2 modifier chains :
- The
Demultiply is applied on the 2 chains.
-
On the first chain
:
Instantiate is applied on the model and the rendered with a "metal"
Surface renderer.
-
On the second chain
: A
Colorize Layer is applied on the model which is then rendered with another
Surface renderer.
Note that a Group of 3D Renderers, as for a
Group 2D Renderer got placement parameters, which allows it to be moved into space(red circle):