This will allow you to create different 3D Modifier
chains on your renderers.
In the following example, the same Box is "divided" into 2 modifier chains :
- The Demultiply
is applied on the 2 chains.
On the first chain
is applied on the model and the rendered with a "metal" Surface
On the second chain
: A Colorize Layer
is applied on the model which is then rendered with another Surface
Note that a Group of 3D Renderers, as for a Group 2D Renderer
got placement parameters, which allows it to be moved into space(red circle):