Expose an Unreal Actor

How to Expose an Actor to Smode

To expose a Actor you need to Add a "Tags" on the actor named "smode"

The Actor will appear at a map reload with its component
The Actor Transform will be inside its root component.

Supported variables

  • Bool
  • Byte
  • Int
  • Float
  • String
  • Vector
  • Rotator
  • Color
  • Enum

bp_text_SmodeVariable

In the plugin content/utilities there is an example actor blueprint with exposed variables that you can use to test supported properties
In Smode it will look like this

See Also: