Processor

Compo - This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations



The processor compositing rules are the same as in a regular composition, the only thing that differ is that inside a Processor you can use Pipeline Layer Use pipeline steps to inject them inside a Processor Read More to create pixel map outputs as well as control monitors or advanced stage pre-visualizations
The main purpose of the processor compositions is to enable the use of Pipeline Layer Use pipeline steps to inject them inside a Processor Read More , so to take each step of the project setup into one processor. To create a Pipeline Layer Use pipeline steps to inject them inside a Processor Read More , just go inside of a processor composition and do a right click -> Pipeline layers, as showed on the image below :


Stage Processor vs Pipeline Processor

Since Smode9processor are divided in 2 category:
Stage Processor : are the processors used in Video Projector Virtual video projectors of Smode stage, used for real life mapping, usually directly connected to the Outputs Read More or Led Screen Screens with a pitch and a luminosity Read More as Internal Processor When creating a Led Screen Screens with a pitch and a luminosity Read More Smode ask if you want to attach it to a content map or to create a Internal Processor.
Pipeline Processor : are the processors manually created in the pipeline for any purpose (Stage simulation, pixel map output, or else. See below for more informations)

Pixel map output

In this example the pixel output map has been done by taking many different content maps inside of the same processor. Note that both Content Map This section describes how to set up your content maps and use Content Area Read More and Content Area Organize your content maps Read More can be used inside a processor along with any layers and modifiers you are used to use inside of a classic Compo Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode Read More

Mapping

If you are doing 3D mapping with video projection, better go see Video Projector Virtual video projectors of Smode stage, used for real life mapping, usually directly connected to the Outputs Read More part of the documentations. But still there is some cases in which it may be more convenient for you to use 2D mapping.
Thanks to Pipeline Layer Use pipeline steps to inject them inside a Processor Read More we can also take a Content Map This section describes how to set up your content maps and use Content Area Read More or a Content Area Organize your content maps Read More to simply do 2D mapping through the Projector.
By default, a Video Projector Virtual video projectors of Smode stage, used for real life mapping, usually directly connected to the Outputs Read More will see every 3D stage elements :


which allow you to do automatic 3D mapping (as long as you have the exact coordinates of your projectors and an accurate model of the stage). But you could also simply create a processor and simply re-introduce your content maps with Pipeline Layer Use pipeline steps to inject them inside a Processor Read More and deform them through their 2D Placement Defines a placement in 2D space Read More or with a Mapper Item Renderer Pre-calculate transformations Read More :


Note that if you check on the stage preview, theses modifications will not be taken in account as stage preview is happening before the video projectors simulations and show a "perfect" stage :


If you want to check your mapping, you'll have to go in simulation mode :

Stage previsualisation

As you can inside of a processor use any 2D / 3D element of Smode and it's full compositing power, so you can use your pipelines layers and all the project versatility of Smode to create nice pre-visualisations for your clients. In this example (also from the example pack).
Here is what I got on the pre-visualisation Viewport Where you see what is happening in Smode. You can do without it but what would be the point? Read More of the project :


By then using the Stage Preview Renders the stage in Preview mode Read More inside of a processor compo and the compositing from it, you can obtain some nice render :


Feel free to access to any element of your Stage 3D modeling of the real-world video setup Read More by using:
I invite you to see the remaining of the documentation to see that.

Parameters

CATALOG

Stage-related layers:

Stage Preview - Renders the stage in Preview mode

Stage Simulation - Renders the stage in Simulation mode

Stage Lights - Add the lights coming from the Stage 3D modeling of the real-world video setup Read More to the current Processor This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations Read More

Other:

Soft Edge - Used for video mapping

Pipeline Layer - Use pipeline steps to inject them inside a Processor This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations Read More

See Also: