The processor compositing rules are the same as in a regular composition, the only thing that differ is that inside a Processor you can use Pipeline Layer
to create pixel map outputs as well as control monitors or advanced stage pre-visualizations
The main purpose of the processor compositions is to enable the use of Pipeline Layer
, so to take each step of the project setup into one processor. To create a Pipeline Layer
, just go inside of a processor composition and do a right click -> Pipeline layers, as showed on the image below :
Stage Processor vs Pipeline Processor
processor are divided in 2 category:
: are the processors used in Video Projector
or Led Screen
When creating a Led Screen
Smode ask if you want to attach it to a content map or to create a Internal Processor.
: are the processors manually created in the pipeline for any purpose (Stage simulation, pixel map output, or else. See below for more informations)
Pixel map output
In this example the pixel output map has been done by taking many different content maps inside of the same processor. Note that both Content Map
and Content Area
can be used inside a processor along with any layers and modifiers you are used to use inside of a classic Compo
If you are doing 3D mapping with video projection, better go see Video Projector
part of the documentations. But still there is some cases in which it may be more convenient for you to use 2D mapping.
Thanks to Pipeline Layer
we can also take a Content Map
or a Content Area
to simply do 2D mapping through the Projector.
By default, a Video Projector
will see every 3D stage elements :
which allow you to do automatic 3D mapping (as long as you have the exact coordinates of your projectors and an accurate model of the stage). But you could also simply create a processor and simply re-introduce your content maps with Pipeline Layer
and deform them through their 2D Placement
or with a Mapper Item Renderer
Note that if you check on the stage preview, theses modifications will not be taken in account as stage preview is happening before the video projectors simulations and show a "perfect" stage :
If you want to check your mapping, you'll have to go in simulation mode :
As you can inside of a processor use any 2D / 3D element of Smode and it's full compositing power, so you can use your pipelines layers and all the project versatility of Smode to create nice pre-visualisations for your clients. In this example (also from the example pack).
Here is what I got on the pre-visualisation Viewport
of the project :
By then using the Stage Preview
inside of a processor compo and the compositing from it, you can obtain some nice render :
Feel free to access to any element of your Stage
I invite you to see the remaining of the documentation to see that.