Processor

Compo - This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations



The processor compositing rules are the same as in a regular composition, the only thing that differ is that inside a Processor you can use Pipeline Layer to create pixel map outputs as well as control monitors or advanced stage pre-visualizations
The main purpose of the processor compositions is to enable the use of Pipeline Layer, so to take each step of the project setup into one processor. To create a Pipeline Layer, just go inside of a processor composition and do a right click -> Pipeline layers, as showed on the image below :


Stage Processor vs Pipeline Processor

Since Smode9processor are divided in 2 category:
Stage Processor : are the processors used in Video Projector or Led Screen as Internal Processor When creating a Led Screen Smode ask if you want to attach it to a content map or to create a Internal Processor.
Pipeline Processor : are the processors manually created in the pipeline for any purpose (Stage simulation, pixel map output, or else. See below for more informations)

Pixel map output

In this example the pixel output map has been done by taking many different content maps inside of the same processor. Note that both Content Map and Content Area can be used inside a processor along with any layers and modifiers you are used to use inside of a classic Compo


Mapping

If you are doing 3D mapping with video projection, better go see Video Projector part of the documentations. But still there is some cases in which it may be more convenient for you to use 2D mapping.
Thanks to Pipeline Layer we can also take a Content Map or a Content Area to simply do 2D mapping through the Projector.
By default, a Video Projector will see every 3D stage elements :


which allow you to do automatic 3D mapping (as long as you have the exact coordinates of your projectors and an accurate model of the stage). But you could also simply create a processor and simply re-introduce your content maps with Pipeline Layer and deform them through their 2D Placement or with a Mapper Item Renderer:


Note that if you check on the stage preview, theses modifications will not be taken in account as stage preview is happening before the video projectors simulations and show a "perfect" stage :


If you want to check your mapping, you'll have to go in simulation mode :



Stage previsualisation

As you can inside of a processor use any 2D / 3D element of Smode and it's full compositing power, so you can use your pipelines layers and all the project versatility of Smode to create nice pre-visualisations for your clients. In this example (also from the example pack).
Here is what I got on the pre-visualisation Viewport of the project :



By then using the Stage Preview inside of a processor compo and the compositing from it, you can obtain some nice render :




Feel free to access to any element of your Stage by using:
I invite you to see the remaining of the documentation to see that.

Parameters

CATALOG

Stage-related layers:

Stage Preview - Renders the stage in Preview mode

Stage Simulation - Renders the stage in Simulation mode

Stage Lights - Add the lights coming from the Stage to the current Processor

Other:

Soft Edge - Used for video mapping

Pipeline Layer - Use pipeline steps to inject them inside a Processor

See Also: