Emit Particles

Emit Particles

3D Modifier - Emit Particles Simulate a particle system Read More from a geometry

As say its name, emit particles from a geometry. For further information about particle systems, go check this part of the doc : Particles Simulate a particle system Read More
This modifier can be added over an existing particle system to make some trails. But this can also be done with Emit Emit a number of particles from another particle Read More . Go check the Particle Rule Defines the behaviour of particles Read More part of the doc. Beware that number of emitted particles represents the total of emitted particles. If you put this modifier with a rate of 30 particles/seconds over a system containing millions of particles, you'll get 30 particles/second as a result.
Check this quick tutorial to see a little bit an extensive use of this modifier. This tutorial was made on an earlier version of Smode so the "place" modifier you see in use is the actual 3D Transform Change every vertex position using scale, rotate and translate transformations Read More

Particles simulation speed can be adjust through their Cue Transport Playing parameters, position and length of the Function Cue Read More .

Parameters

  • Fixed Update Rate (Frequency (Optional)) : Fixed update rate (better uncheck if too slow)
  • Emission (Particles Emission Parameters) : Emission parameters
    • Seed (Seed) : How the random generator gets initialised
  • Fields (List of Fields) : Field Defines a force-field in 3D space Read More can be added from a right click over the particles modifier
  • Rules (List of Particle Rules) : Particle Rule Defines the behaviour of particles Read More can be added from a right click over the particles modifier
  • directions

See Also: