Warp to Geometry

Warp to Geometry

2D Renderer - Warp the Content Map onto a Stage Geometry according to a perspective point of view.

This renderer is specifically used for XR projects. It applies a distortion of the Content Map This section describes how to set up your content maps and use Content Area Read More to warp the content onto a Stage Geometry Used to represent a part of the stage that is not a Led screen or a projection surface Read More , according to the perspective point of view of a camera.
In the context of an XR project, the camera that will be used as point of view is the Content Map Current Camera A specific camera that pull it's View and Transform form a Content Map Read More of the Content Map This section describes how to set up your content maps and use Content Area Read More to which the renderer is applied, which is the tracked Physical Camera A camera that simulate a real-one Read More .
Therefore, when the camera moves, the image distortion will be adjusted accordingly in order to always maintain a consistent image from the camera point of view.

Parameters

  • Blending Mode (Blending Mode) : How this warp to geometry gets blended
  • Target Geometry (Element Selector) : Target Geometry onto which the image is warped. The default value 'From Context' will target the Led Screen Screens with a pitch and a luminosity Read More where is located the internal processor containing the Content Map This section describes how to set up your content maps and use Content Area Read More to which this renderer is applied.

See Also: