This renderer is specifically used for XR projects. It applies a distortion of the
Content Map
This section describes how to set up your content maps and use Content Area
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to warp the content onto a
Stage Geometry
Used to represent a part of the stage that is not a Led screen or a projection surface
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, according to the perspective point of view of a camera.
In the context of an XR project, the camera that will be used as point of view is the
Content Map Current Camera
A specific camera that pull it's View and Transform form a Content Map
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of the
Content Map
This section describes how to set up your content maps and use Content Area
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to which the renderer is applied, which is the tracked
Physical Camera
A camera that simulate a real-one
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.
Therefore, when the camera moves, the image distortion will be adjusted accordingly in order to always maintain a consistent image from the camera point of view.