A camera filming 3D contentCameras can give you the opportunity to see things through a different angle, as would philosophy or meditation. Isn't that nice? Here we'll see how to create and organize the cameras.
Alt+Click : rotate
Alt+Right Click or MouseWheel : Zoom
Alt + Middle click : Translate
F : Focuses camera on the currently selected object
You can move either in 3D or 2D Viewport, but if you are in 2D viewport (selectable in 1.) and want to move your camera, make sure it is unlocked and that you are not in 2D mode (2.) :
Same thing goes for the 4 view visualizer, don't forget to choose wisely your camera if you want to see...everything.
If you have more than one composition in your tree, you'll get to choose of which composition is the selected camera the main camera
- The shapes are in 2 distinct compositions so they don't mix.
- Each Camera is set to be the current camera of the composition it is inside, which makes that shapes are viewed from different angles.
PARAMETERS ON ALL CAMERAS
- Placement ( 3D Placement): Placement in 3D space of the camera
- Num Compos Referencing This As Current Camera Indicate the number of compo that use the camera (Read Only)
Standard Camera - Standard camera with a perspective/orthographic frustum
Spherical Camera - Spherical Camera (for 360 videos)
Stereoscopic Camera - A stereo camera allowing to display in 2 video fluw or in anaglyph
Oculus Camera - A camera used to display to an Oculus Device