How-To-Notch-XR

Using Notch Content for a XR setup

First learn more how to Create and Run your XR Studio in Smode
To integrate your content form Notch you need a Exposable Camera How to use an Exposable Camera Read More and you need to have a back and front plate side by side rendered by Notch:
http://manual.notch.one/0.9.23/en/topic/front-plate-and-back-plate/
Then in Smode you import your Notch Block .dfxdll file Notch Block File ".dfxdll" Read More as Notch 3D Layer Notch 3D Layer Read More in a Compo Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode Read More that use a Content Map Current Camera A specific camera that pull it's View and Transform form a Content Map Read More connected to your Content Map This section describes how to set up your content maps and use Content Area Read More

Your compo need to be targeted to a 2D Scene Mapping Dispatch your content creation using 2D transformations procedures Read More that split the Content into your Back and Front Content Map This section describes how to set up your content maps and use Content Area Read More
You should probably use a Discard Alpha Change the alpha channel to black Read More on your Back parent input

The resolution of your 2D Scene Mapping Dispatch your content creation using 2D transformations procedures Read More need to be 2 time larger that your back or front ( because of the split screen )

Video Tutorial

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