How to use Modifier Stack

Apply multiple modifiers from a Scene to Pipeline element

Sometimes, you will want to apply some 2D Modifier Modify a 2D image Read More on a Processor This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations Read More or a Content Map This section describes how to set up your content maps and use Content Area Read More for a specific moment in your show.
The Modifier Stack Channel Channel to pass and apply 2D Modifiers on different pipeline element form the Content Read More is what you look for!
1) Create a Modifier Stack Channel Channel to pass and apply 2D Modifiers on different pipeline element form the Content Read More directly in the Pipeline Editor Editor for the Pipeline Read More
2) Drag and Drop it inside any Processor This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations Read More or Content Map This section describes how to set up your content maps and use Content Area Read More you want. This will create a Modifier Stack Apply every 2D modifiers placed in a Modifier Stack Layer Read More which is a reference of the Modifier Stack Channel Channel to pass and apply 2D Modifiers on different pipeline element form the Content Read More
3) Create a Modifier Stack Layer Deal with a group of 2D Modifier as you deal with Scene Read More inside a Scene Multi-target video composition bound to a Pipeline Read More . Target the Modifier Stack Channel Channel to pass and apply 2D Modifiers on different pipeline element form the Content Read More and add any 2D Modifier Modify a 2D image Read More in it.
4) Your Processor This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations Read More or Content Map This section describes how to set up your content maps and use Content Area Read More will now be affected by the post fx.
Beware of the resolution you use for the Modifier Stack Channel Channel to pass and apply 2D Modifiers on different pipeline element form the Content Read More !
The example below explain how a list of modifiers can be applied on a specific content area inside a Processor:
The 2D Modifier Modify a 2D image Read More in the Modifier Stack Layer Deal with a group of 2D Modifier as you deal with Scene Read More are sent to the Modifier Stack Channel Channel to pass and apply 2D Modifiers on different pipeline element form the Content Read More in the Pipeline
and the Modifier Stack Channel Channel to pass and apply 2D Modifiers on different pipeline element form the Content Read More is them applied with a Modifier Stack Apply every 2D modifiers placed in a Modifier Stack Layer Read More into a Processor This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations Read More

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