Relight on a mapped object with 3D simulation

Quick Video Tutorial

Here you'll see from a project of the example pack how to relight the mapped object with a geometry of itself using a 3D Camera Mapping Dispatch your content creation using 3D transformations procedures Read More step by step:
00:17 - Reveal the project inside the Files Panel Where all of your content medias are Read More to find the 3D File External referenced 3D file (.fbx, .obj or .blend) Read More used on the project.
00:22 - Drag and drop the 3D File External referenced 3D file (.fbx, .obj or .blend) Read More used for the mapping inside of Show Contains all the video content of the project Read More and put that into a composition (CTRL+SHIFT+C). Remember the resolution / ratio you give to this comp
00:36 - Create a 3D Camera Mapping Dispatch your content creation using 3D transformations procedures Read More with a perspective Standard Camera Standard camera with a perspective/orthographic frustum Read More . As you see, once a composition with a 3D object is targeted to a 3D Camera Mapping Dispatch your content creation using 3D transformations procedures Read More , Smode will automatically get back the mapping camera position, which allow to have a matching space.
Only thing to do in this case is place the model exactly as it is inside of the stage (as it was moved inside the stage) and tune the ratio. For that we'll used the copy/paste from the Parameters Editor You don't have to search further, every parameters of a selected Element is there. Read More .
For this procedure, all this is necessary:
The Compo inside the Show Contains all the video content of the project Read More shall have the same resolution than the 3D Camera Mapping Dispatch your content creation using 3D transformations procedures Read More .
The Compo inside the Show Contains all the video content of the project Read More shall have the same 3D model as the one present in the stage simulation. The two 3D spaces must match.
02:36 - Then at last, we put a Directional Light Orthographic light casting shadows Read More into the composition and set it's shadow right to have fine shadow samples.
The final result here is not the most beautiful of the world but now from this example you can texture the object apply deformations and everything else you want to do like a boss and in real time : Smode 7.7 Tutorial # 34

See Also: