3D Modifier - Demultiply vertices of a geometry

Take each line of the geometry and multiply it. This modifier, as the Position Noise Change vertex position in space using an animatable 3D noise Read More has a Transport Thing that can be played out of a Timeline or Function Cue and that doesn't need to be inside an Animation Bank Read More so it is easily animatable.


  • Number of lines that will be instantiated
  • Percentage Interval: Range of the modifier (more an adjustment variable than anything else)
  • Change the 3D noise applied per lines in order to synchronized their movement or not
  • Compute normals of the demultiply
  • Transport: see Cue Transport Playing parameters, position and length of the Function Cue Read More
  • Strength of the lines displacement

See Also: