Define a full project with content, 3D stage and video mapping pipeline
- Master Scene: All the video content of the project
- Virtual Screen: Logical targets for content (Optional)
- Content Map: Rasterized targets for content
- Stage Elements: 3D stage containing screens, surfaces, video projectors and cameras (Optional)
- Video Projector: Video projector in the 3D stage (Optional)
- Processor: Optional additional 2D or pre-visualization processors (Optional)
- Full Setup: Representation of the full Setup inside the Element Tree (for advanced users)
- Project Outputs: The actual outputs of the media server
- Smode How To guide for Project creation !: How to build a project into Smode
All the project is constructed linearly inside the smode Pipeline.
Here is a little schematic to help you understand the whole mapping process.
As you see the fastest possible pipeline, from the Master Scene (content creation) to the Outputs involves only to define Content Maps in between.
The remaining elements are tools to help you make your pipeline more flexible:
You will then have three choices on project creation: Minimal / 2D pipeline / 3D pipeline
This choice is only a tool to help you create a project faster but anything can be changed afterward.
-The Minimal option will create a project with only a Content Map linked to an Output inside.
-The 2D pipeline will help you create a screen and output pattern. This wizard is convenient for simple mapping in which 3D deformations are not necessaries.
-The 3D pipeline is useful to create a projection mapping. You'll have here some options to directly create the video projectors inside your project. This kind of project will use the Stage Elements
Each tab correspond to a step in the project pipeline. Here is a little map of the correspondences :
You noticed that the Stage Elements part of the project has two viewport correspondences : preview and simulation. The difference is that preview will display over the stage surfaces a perfect result, the simulation will take in account the video projectors soft edges and luminosity as well as the pixels deformations over the model.
On the bottom of the interface you have the Pipeline editor which is a schematic of all the project setup.
-First we have the Master Scene that contain the diffusion content
-Then the Virtual Screen (optional) that enable a more versatile way to dispatch the diffusion content inside the Content Map
-The Content Map is then either directly send through the output with a Processor transformation in order to generate a pixel map in case of a 2D mapping.
In case of a 3D projection mapping, first the Content Map is mapped to the projection surfaces through the Stage Elements tab. -Then the virtual Video Projector will see the mapped content and so automatically calculate the 3D deformations. -In the end, the Video Projector signal will be send either directly through the outputs or put inside a Processor if there is a pixel map to respect (in case of split signal for instance).
Pipeline - Define how video content is processed in a project
Stage Elements - This section describes how to put every element to construct the stage
Video Projector - Virtual video projectors of Smode stage, used for real life mapping, usually directly connected to the Outputs
Processor - This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
Project Outputs - Configure the Outputs and send content inside the project