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Define a full project with content, 3D stage and video mapping pipeline

This feature is only available in Smode Designer and Smode Station.
A project in Smode is constructed around the Master Scene, which contains all the video content and a video Pipeline that defines how the video content is processed to obtain the final video outputs.
  • Master Scene: All the video content of the project
  • Virtual Screen: Logical targets for content (Optional)
  • Content Map: Rasterized targets for content
  • Stage Elements: 3D stage containing screens, surfaces, video projectors and cameras (Optional)
  • Video Projector: Video projector in the 3D stage (Optional)
  • Processor: Optional additional 2D or pre-visualization processors (Optional)
  • Outputs : The actual outputs of the media server

In this part of the documentation, we will mainly use the project example called "Simple Projection Mapping setup" that you can find with Smode Designer and Smode Station.


  • Master Scene ( Scene): Master scene of the project
  • Setup ( Pipeline): Setup of the project


Pipeline - Define how video content is processed in a project

Master Scene

Virtual Screen - Automatize complex dispatch of content from the Master Scene toward Content Map

Content Map - This section describes how to set up your content maps and use Content Area

Stage Elements - This section describes how to put every element to construct the stage

Video Projector - Virtual video projectors of Smode stage, used for real life mapping, usually directly connected to the Outputs

Processor - This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations